So far, in our exploration of the ethics of virtual worlds, we have addressed avatar attachment, anonymity, and regulation. I don't mean to imply that this covers the full set of issues. I only mean to say that these are the largest issues that occur to me at the moment. The final one of these issues that I promised to address back when I started this threat was the moral basis of ethical decision making in a virtual world. That is to say, which theories of moral behavior provide the best guidance for ethical decisions?
At the risk of having professional ethicists gnashing their their teeth, I am going to dismiss descriptive theories such as ethical relativism and egoism. They claim to tell us how things are and are of limited value in determining how things should be. I am going to focus on prescriptive theories that tell us how things should be. I do this because virtual world technology is currently evolving and we can have great influence on how they evolve. Consequently, we should focus on how things should be.
Again, at the risk of offending the pros, I am going to group prescriptive ethical theories into two groups: character based and experience based. This is not too far from standard treatments and provides an economical scheme for the argument I wish to make here. Over the next few posts, I will argue that both character based moral theories and experience based moral theories have limitations that may inhibit their usefulness in providing a moral basis for ethical decision making in a virtual world. Then, I will wrap up this thread with a moral perspective that, I believe, overcomes these limitations. It will take, as Colridge said "a willing suspension of disbelief" as we journey into the morality of virtual worlds. But, come along with an open mind and I will try to make it worth your while.
Monday, February 2, 2009
The Moral Basis for Ethical Decision Making in a Virtual World
Labels:
ethics,
moral Theories,
Second Life,
virtual worlds
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