One of the things that makes the study of complex systems difficult is the fact that we are almost always studying emergent properties. Emergent properties are properties of the system that cannot be predicted from or even explained in terms of the properties of the constituent parts. A simple example of emergent properties is water. The properties of water cannot be predicted from or explained in terms of the properties of hydrogen and oxygen. When you put these two elements together the combination produces a whole new set of properties.
An example of emergent properties in social science would be the political systems that arise from people living together under certain circumstances requiring organization. But are political systems 'real'. Have they always existed? The answer is no. They are not real and they have not always existed. Over time people noticed these emergent properties and began to group them into categories and give them names. The Romans recognized the emergent properties of people living in organized societies and called these emergent properties 'the thing of the public" or res publika or republic. Now we think of the republic or any political system as a real thing.
Economics came into being much later with Adam Smith identifying a collection of emergent properties based on wealth rather than power. But who is to say that organizing properties based on wealth and power rather than class, location or time is the best way? The point is that these are constructs that we are studying that become real over time by virtue of the fact that they are being studied.
In the same way, computer systems have emergent properties. When people or societies interact with computer systems other emergent properties arise as well. Are these things 'real'? No, they are just constructs that we create to organize our knowledge and give us ways to think about things that we are trying to understand. These things are not 'real'. They are just our best attempts to organize our knowledge and understand our experiences.
It is good to keep this in mind as we talk about virtual worlds, or interactive entertainment or any number of other phenomenon that arise through the interaction of complex human systems with complex computer systems.
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