Wednesday, October 29, 2008
Stories and Ethics
But all is not lost. We can often speculate on the possible consequences and evaluate our ethical options based on the possible consequences. And an important vehicle in exploring possible consequences is the use of stories. Stories allow us to explore possible outcomes and select the outcome that is most likely and/or most desirable.
In fact, I am teaching a class this Spring on exactly this topic. It is called Writing Stories to Explore the Ethics of Technology. In the past, I have allowed a wide variety of emerging technologies as the focus for the stories. But, this Spring I am going to focus on the ethical issues that arise from Virtual Worlds such as Second Life and Video Games such as World of Warcraft. I think it will be both fun and enlightening.
I need to make one more point before closing this short piece. Notice how, in this notion of writing stories to explore the ethics of virtual worlds, several very different ideas are brought together. The idea includes ethics, writing, and virtual worlds – all themes in this blog. But the point is that almost any idea or any area of study or investigation relates, in some way, to every other idea, or area of study or investigation. And this is an important clue to how we advance our understanding of the world. Not every combination of ideas will produce an important insight. But most missing insights are just missing the right combination of ideas.
Friday, October 24, 2008
Some Thoughts on Blogging
First, consider a blog in which a person writes routinely but nobody ever reads it. It there any value in that? I think so. In fact, I think there is great value in writing a blog even if nobody every reads it. About a decade ago, I started a daily journal in which I would write every morning. My goal was to write around 500 – 1000 words a day. It was great writing practice and I think my writing is much stronger today as a result. But, there were further benefits beyond writing practice. Writing every morning sharpened my thinking and helped me organize my thoughts. So, I am also a much more organized and disciplined thinker today as a result. So writing everyday or even a couple times a week had merit.
You might ask, “what is the point in writing if nobody ever reads it?”. And, I have an answer to that. In fact, I will answer it with another question. “What is the point in expending energy if no work is actually done?” When we exercise we do not produce useful work. People living a century or more ago had to expend their energies to do work. Today, we don’t. And yet we still need the exercise to stay healthy and to stay in shape. So, we exercise. We expend seemingly pointless energy with no other goal than to stay in shape. Writing a journal or a blog that nobody reads is the same. You do it for the exercise. If you want to stay mentally in shape, or you want to maintain your ability to express yourself, then you need to write whether anyone reads it or no.
Next, consider a blog that people do read. Writing a blog that people actually read is like letting people watch you exercise. It adds the additional burden of being watched. What is the justification for the extra burden? I think the benefit of having a blog that people do read is that it provides a full length mirror for the things that go on in your head. Just as you might ask someone “how do I look in this suit?” or “does my new haircut look OK?”, you need to offer your thoughts to other people for validation. In days gone by, people might hang out in the general store, the barber shop, or even in a bar. They would offer their ideas to each other and get feedback. Today, we tend to hang out a lot less and have lost the environs for having our thoughts validated. That is where the blog comes in. I write my thoughts in the blog. You read them. If you have any reaction, you might tell me the next time you see me. You might send me an email. Or you might respond in the blog itself. Whatever the mechanism, the blog provides a vehicle for me to test out ideas and get feedback.
Finally, consider a blog, which is a compendium of your thoughts, that allows people who want to get to know you to catch up quickly. Suppose you meet somebody new and are on the verge of engaging in some interaction, social or professional, and want to get to know them better. One way would be to ask their friends. But, that can be rather hit or miss. Instead, if you go to their blog and read what they have written you may get far greater insight into who they are. In addition, you can challenge what you read in the blog. I would not do to say “I spoke to your friend Bob and he says you are unreliable.” However, it would be perfectly OK to say “You wrote in your blog that people rely too heavily on you. What did you mean by that?”
So, blogging seems to have some redeeming value and I guess I will keep doing it.
Thursday, October 23, 2008
An Important Skill
However, this ability to create characters goes far beyond fiction and virtual worlds. You can also create characters in order to make a narrative argument. We saw a good example of this just recently in the presidential debates. "Joe the Plumber" was a fictional construct created to make a narrative argument about the effect of the two candidate's tax plans on the middle class. Unfortunately, for the McCain campaign, they were exposed because they tried to claim the fictional construct was real and the press exposed them. Had they just put him forth as an archetype character they may have gotten a lot more mileage out of it.
But, we can take this even further. You may want to sit down for this. YOU are a fictional construct also. People like to think they are 'real' or 'natural'. But, unless you are standing there naked and growling when you get hungry, you are a construct. We do not present ourselves to the world in our natural state. We construct persona and interact with the world through those constructed persona. What you decide to wear in the morning is part of that constructed persona. How you behave around friends is part of the image you are trying to create. The fact that you may behave differently around friends than you would around co-workers suggests that your construct is fairly complex. If you are not the person you want to be, or if you don't have enough friends, or if you are not interesting enough perhaps you need to work on the skill of creating interesting characters.
Tuesday, October 21, 2008
Creating Characters
One of the most common questions asked of fiction writers, after the question - where do you get your story ideas - is – where do your characters come from? The simple answer is that they come from your imagination. But, that obvious answer is not satisfying to most people. In fact, it is not entirely true. First of all, you cannot get characters from your imagination until you have developed that capacity. So the answer really should be that characters come from your imagination once you have learned how to create them. No wonder it is an unsatisfying answer. We have gone from one unanswerable question – where do characters come from? ; to another seemingly unanswerable question – how do you develop that capacity? Actually, this second question is answerable.
People who study narrative arguments call that stuff laying around in your head, or more specifically in your imagination, fabula. It is the stuff from which you create characters, settings, and plots. So, the question now is reduced to the question of how to you develop the fabula needed to create a character. And this question we can answer more directly. You get the fabula needed to construct characters from one of two places. You can get it from either fictional characters or real characters. Fictional characters are found, as you might expect, in literature, movies, television and the like. Real characters are the people around you.
Went I wrote the Wentworth stories I used real people as characters and modified them to suit the needs of the story. And this brings us to the next step in creating characters. You begin with ideas and then you need to practice with them. You can't learn to cook without actually cooking. And you can't learn to create characters without actually attempting to create them.
"But," you might object, "why would I want to invest the time in learning to create characters if I am not planning to be a fiction writer?" And the answer is that the ability to create interesting characters has wide utility far beyond simply writing fiction. And we will get into that next time.
Monday, October 20, 2008
Second Life vs. World of Warcraft
Saturday, October 18, 2008
Social and Psychological Presence
Researchers in virtual reality use the term 'presence' to describe the feeling of being in a situation or environment that you are not really in. So, for example, if you donned a pair of virtual reality goggles and felt that you were in a different place, that would be an example of presence. But the goal of virtual reality is to create a sense of physical presence. The goal of a virtual world is to create a sense of psychological and social presence. So, I would define a virtual world as a place where the inhabitants have a sense of psychological and social presence not supported by physical reality. That is to say that you 'feel' like you are in a world with other people when you are not, in reality, in that world.
One of the key elements, I believe, in this feeling of presence is the use of an avatar who represents you. Through a phenomenon called avatar attachment, the user begins to experience the world through the avatar. If the avatar is insulted or treated badly, the user has an emotional reaction. And that reaction feels as real as if you were insulted or treated badly in real life. If your avatar makes friends with other avatars, you look forward to seeing them just as you would look forward to seeing your friends in real life. That is to say that through attachment to your avatar, you 'feel' as though the world is real even though it is not supported by physical reality.
So referring back to the previous post, a social interaction technology such as Facebook would not be considered a virtual world because the user does not have the experience of psychological or social presence. Second Life seems to be the exemplar virtual world but so does an online video game such as World of Warcraft. And, yet, these two virtual worlds are very different. In the next post, I will take of the differences between these two exemplars.
Thursday, October 16, 2008
What is a Virtual World
A virtual world is a shared, modifiable, persistent space made possible through the use of computer and network technology. The first criterion that the virtual world be shared says that a single user video game does not qualify as a virtual world no matter how rich the graphics are nor how complex the narrative may be. You have to have other users in there to interact with. And while it is not explicitly stated, you must interact with the other users in real time. So, if you friends could log in some kind of bot or scripted intelligent agent and then go off and take a nap, it probably would not qualify as a virtual world. There is something about the experience of interacting with other people that is central to the virtual world.
The second criterion is that the world be modifiable. That is,the users interact not only with each other but they interact with the world and change it and/or themselves in some non trivial way. A basic chat room would qualify as a shared space and would certainly meet the real time interaction requirement. But the chat room is not modifiable in any important way. So, it would not qualify as a virtual world. Now, if the chat room were modifiable, say users could define hot keys and write scripts to invoke based on those hot keys, then it may be considered a minimal virtual world.
Next, the changes made to the world must persist after the users logs off. So, let's say that some users entered a shared computer space for a meeting and interacted in real time through voice and text chat. But when the meeting was over, the space was wiped clean for the next user. This would not be considered a virtual world because the changes would not persist from one session to the next.
Finally, the virtual world must be supported by computer and network technology. A shared white board upon with users would write and draw and which would never be erased might qualify as a virtual world otherwise. But clearly the technological support adds some important element.
So, is this definition of a virtual world adequate? Not really. If this definition were adequate then social interaction technologies like Facebook would qualify as virtual worlds. Although Facebook is a wonderful technology, it does not seem to qualify as a virtual world. In the next entry, we will look further to find an adequate definition.
Wednesday, October 15, 2008
Virtual Worlds
Tuesday, October 14, 2008
Structuring a Blog
Sunday, October 12, 2008
The Birth of the Online Novel
This isn’t the first time I’ve tried something like this. About a decade ago, long before anyone had ever heard of the word ‘blog’, I tried my hand at writing an electronic serial novel. I put together a list of about 40 or 50 email addresses of friends, colleagues and students. I promised them one chapter each week and promised to do my best to make it worth their time to read. I knew these people were busy and part of the challenge was to keep their attention. I did three things in my attempts to keep them reading. First, I kept the chapters short; around one thousand words. Second, I tried to end each chapter with a portentous statement that would keep them thinking about it until the next chapter came out. And, finally, I used many of the readers as characters in the story.
Telling people that you are going to write and send out weekly chapters of a detective story when you have never written a novel before is a bit of a high wire act without a net. But it worked. I learned a lot about writing. And, in the process, I wrote three full length detective novels. Later, I advanced the idea and put the chapters online on my website. I also used some budding web technologies like mouse over pop ups, to enhance the story. I was looking ahead to a new concept in writing – the online novel. But, alas, it was a little ahead of its time. It turns out that my readers looked forward to printing out the emailed chapters and reading them with their coffee. Reading from the screen was just not the same. I knew that someday the technology would advance so that it would be easier to read from a computer screen. And indeed, it has. But a decade ago, it just wasn’t there and I lost my readers. Sigh! Live and learn. If you would like to have a look at these stories, they are still online. Have a look at http://home.gwu.edu/~jartz/alter/wentworth/ . It is best to use Internet Explorer to look at them as I used some features that are not common to all browsers. If you would like to hear about some of my experiences in writing these stories, and some things I learned, check back on these blog pages.